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Every time a player advances to the next age, a 'minor god' is selected. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast and Aphrodite. All gods grant the player unique technologies, myth units, and a unique 'god power'—A one-time special ability that can either damage an opponent, or benefit the player that uses it.
There are four major resources in Age of Mythology: food, wood, gold, and favor; unlike previous games by Ensemble Studios, this game does not include the stone resource. Resources can be used to train units, construct buildings, and research technologies, among other things.
Civilian units—namely, the Greek villagers, Norse gatherers and dwarfs, the Egyptian laborers, and fishing boats—are used to gather resources. Hunting animals, gathering berries, harvesting livestock, farming, and fishing are all methods by which food can be gathered. Wood is gathered only by chopping down trees, and gold is gathered from either gold mines or from trade.
Each civilization can purchase upgrades that increase the rate of gathering these resources. Resources can be exchanged at a player's market, with the exception of favor. Every unit in the game takes up between 1 and 5 'population slots'. Building additional houses or Town Centers—the main building in a player's town—increases the population capacity, up to a maximum of Units can be classified into seven categories; infantry, archers, cavalry—the three of which are broadly classified as human units—siege weaponry, naval units, heroes, and myth units.
The rock-paper-scissors model governs most units in battle. For example, infantry do additional damage to cavalry, cavalry do additional damage to archers, and archers do additional damage to infantry. The same rock-paper-scissors formation exists in the three different types of naval units—arrow ships, siege ships, and hammer ships. Siege units are generally exempt from the rock-paper-scissors model, but are instead able to destroy buildings easily, while being vulnerable to cavalry attacks.
Heroes are extremely effective against myth units, which in turn do large amounts of damage against human units. Heroes are also able to collect relics, which grant the player additional economic or military bonuses when deposited in a player's temple.
Most units can be upgraded, making them better at certain tasks. Buildings in Age of Mythology can generally be split into three categories; economic buildings, military buildings, and defensive structures. The most important economic building is the town center, which is similar to the building of the same name in the Age of Empires series games.
Most civilian units are trained at the town center, as are some technologies. Most importantly, players advance Age via the building. The town center provides fifteen population slots, and building additional houses will earn the player ten additional slots per house. In the Classical Age, players may claim settlements unclaimed town centres for additional population slots.
In some cases owning all town centres will trigger a countdown to victory. Other economic buildings include the farm and market. Buildings are able to research technologies and upgrades, as well as provide resources for the player. All units except civilians and myth units are trained at military buildings. These buildings differ in name and purpose between civilizations, but all are able to train similar units.
Military buildings are also used to research military specific technologies, such as armor upgrades, and attack improvements. Walls and towers are defensive structures, which are not able to train units, and are used only for the purposes of defense. They are able to research some upgrades, although these are generally only useful to the building performing the research. Another type of building available to players, is a Wonder: a grand building that represents an architectural achievement of the civilization.
In certain game modes, once a player builds a wonder, a ten-minute countdown begins. If the wonder is still standing after the countdown ends, the player who built the wonder wins. As well as standard unit placement facilities, the editor allows units to be overlapped, and it facilitates for large mountains, and steep terrain.
Triggers, a popular aspect of scenario design in Age of Empires II, are also present in Age of Mythology's editor, as well as cinematics and other special effects. The campaign is significantly longer than campaigns in previous games, however, with a total of 32 scenarios.
Multiplayer is a highly popular aspect of Age of Mythology. Age of Mythology included unlimited free multiplayer accounts on ESO. As of December it is no longer possible to create new accounts but access to already created ones is still possible. Similar in function to Blizzard Entertainment's Battle.
In multiplayer games, there are seven different game types available, all of which are provided as standard with the game: Supremacy—the standard game mode—includes randomly generated map and all gameplay aspects; Conquest is similar to Supremacy, but victory is only possible by defeating all other players; in Deathmatch players begin the game with high resources, but the game is otherwise the same as Supremacy; in Lightning, the gameplay is identical to Supremacy, but the game plays at twice the normal speed; in Nomad mode, players start with one civilian unit, and no Town Center, and must build up on a settlement; the goal of King of the Hill is to control a monument in the center of the map for a set period of time; and in Sudden Death, a player loses if their Town Center is destroyed, and they fail to rebuild it within a set period of time.
Multiplayer tournaments and LAN parties are popular throughout the world, with many players visiting computer gaming lounges to participate. Lead Atlantean Admiral, Arkantos, arrives at Atlantis after several years of warfare to see his son Kastor.
However, just then, the island is attacked by the Black Sails, a group of pirate bandits led by the minotaur Kamos, who is a fierce enemy to Arkantos. After Poseidon's statue trident is stolen during the raid, Arkantos raids the Black Sail settlement at an island close to Atlantis, where he recovers the trident, although Kamos escapes and vows revenge against him, before sailing away on a leviathan. Arkantos sends the trident back to Atlantis.
While Kastor wants to go with Arkantos to battle, Arkantos advises him to go back home, and sails away. Arkantos travels to Greece to assist Agamemnon. After a series of skirmishes against Troy, fighting alongside Ajax and Odysseus, they devise the plan involving Trojan Horse and swiftly win the war.
Afterwards, Ajax recommends Arkantos to sail to Ioklos home of the centaur Chiron to repair his ships, which are too heavily damaged for the trip back to Atlantis. When they arrive however, the port has been raided. They search the base and discover that the Black Sail pirates have destroyed the port, and saves Chiron and some of the prisoners.
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